This is the standard form I expect you all to follow. You may add on to the form, but do not take away. Areas that aren't applicable should be labeled "N/A" or "NOT APPLICABLE".
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Name: Be reasonable. No out-of-whack Fantasy names (Shade Nightsong / Xunaere Teken'rret, for example). Keep it down-to-Earth.
Age: Try not to make them ridiculously young, or ridiculously old. Anything under 20 or over 60 requires Admin approval.
Assumed Age: This is optional. There have been plenty of cases where a person seems much younger, or much older, than they actually are.
Gender: Pretty obvious.
Collared Rank: This will be given to you during the screening process by me. Do not post this yourself; if you do, you will be ranked lower than you would have been. No exceptions.
Height: Anything under 3 feet or over 6 and a half feet requires Admin approval.
Weight: This is where I tip my hat. In case you haven't noticed, Lynx aren't exactly 'Marines'. Any man, woman, or even child (in rare cases, requiring Admin approval) can be a Lynx, regardless of age or build. However, do not be ridiculous. Some things just can't work.
Appearance: Again, don't be ridiculous. This is Armored Core, not Naruto or Yu-Gi-Oh! . Keep it realistic, and don't be a Marry-Sue.
Attire: This includes casual wear and what your pilot suit looks like. Keep it realistic.
Personality: Keep cliche`s to a minimum. While homicidal maniacs are fun to play (Old King, best example), the world isn't full of them. If I start to see a trend in personalities, I'll put them up on an announcement, requiring them to be approved by me.
History: Here's the low-down. Not everyone is perfect, and not everyone is a dysfunctional freak-show of a nut-job. Keep it real, and remember your Armored Core history.
The NEXT
This is where it gets complicated. So long as you follow the Schematic for your NEXT, you'll be fine. Everything's listed in order, from ACSIS to PAINT.
Part Layout
Right Arm Unit:
Left Arm Unit:
Right Back Unit:
Left Back Unit:
Shoulder Unit:
Right Hangar Unit:
Left Hangar Unit:
Head:
Core:
Arms:
Legs:
F.C.S. (Firing Control System):
Generator:
Main Booster:
Back Booster:
Side Booster:
Overedbooster:
F.R.S. Tuning (Freely Redistributable Software)
Capacity
Load:
Energy Output:
Energy Capacity:
K.P. Output (Kojima Particle):
Attack
Maneuverability:
Firing Stability:
Aim Precision:
Energy Weapon Skill:
Acquisition
Lock Speed:
Missile Lock Speed:
Radar Refresh Rate:
E.C.M. Resistance (Electronic Counter Measure):
Primal Armor
Head Rctification:
Core Rectification:
Arm Rectification:
Leg Rectification:
Boost
Main Booster Horizontal Thrust:
Main Booster Vertical Thrust:
Back Booster Horizontal Thrust:
Side Booster Horizontal Thrust:
Special Boost
Main Booster Quick Boost:
Back Booster Quick Boost:
Side Booster Quick Boost:
Overedbooster Thrust:
Control
Head Stability:
Core Stability:
Leg Stability:
Leg Turning Ability:
Stabilization
Head Top:
Head Right Side:
Head Left Side:
Core Right Upper:
Core Left Upper:
Core Right Lower:
Core Left Lower:
Arm Right:
Arm Left:
Legs Back:
Legs Right Upper:
Legs Left Upper:
Legs Right Middle:
Legs Left Middle:
Legs Right Lower:
Legs Left Lower:
Paint Data
Head
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye:
Core
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye:
Right Arm
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye:
Left Arm
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye:
Legs
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye:
Right Arm Unit
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye:
Left Arm Unit
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye:
Right Back Unit
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye:
Left Back Unit
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye:
Shoulder Unit
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye:
Right Hangar Unit
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye:
Left Hangar Unit
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye:
Stabilizers
Main:
Sub:
Support:
Optional:
Joint:
Device:
Eye: